![]() office, you'll see a tantalizing prize locked away in the armory (the Magnum for Leon or the submachine gun for Claire). Tracking Down the Magnum/Submachine Gun (and Their Upgrade Parts) (It's behind a door locked with the diamond key, so click over to our key location guide if you need help finding it.)ĭevelop the film in the darkroom and you'll learn that the 3F locker code is DCM. To find the combo, snag the film roll from the firing range in the police station B1 area. ![]() The locker on the 3F landing just outside the room where the spade key can be found is jealously guarding magnum ammo or submachine gun ammo, so yeah, you'll want to get in there. Your reward for popping the safe is a muzzle brake for Leon's handgun or a high-capacity mag for Claire's second handgun (which is found a bit later, in the trunk of a police car in the B1 garage). The code for this one is L6, R2, L11 and can be found attached to the Confiscation Report, which is on a table in the 1F interrogation room. Bring the bolt cutters to gain access.Įnter CAP to open the locker. You'll score some shotgun shells or submachine gun ammo for your trouble. That code can be found on a whiteboard behind the locked door in the 1F operations room. Right next to the shelf with the portable safe in the 2F men's locker room, there's another locker secured with a 3-digit letter code. Enjoy your newfound ability to carry slightly more stuff. The combo is scrawled on a memo in the 2F S.T.A.R.S. This safe holds a hip pouch, which will expand your measly inventory by two slots. There's another portable safe in the clock tower that contains the other missing key for the safety deposit room. Simply start over and keep eliminating possibilities until you get all green lights. Anytime you press a wrong button (red light), the pattern resets. ![]() If green, write down the number you just pressed and try a different one. Just press a button and see if you get a green light or a red one. I recommend visualizing a number next to each key this will help you mentally track the pattern. Unfortunately, there's no set combo - the safe is semi-randomized for each save file. Instructions for the safe can be found right next to it. The portable safe can be found on a shelf in the 2F men's locker room, and it contains a spare key that you'll need to open some of the lockers in the 1F safety deposit room. Inside the desk, you'll find an extended magazine for Leon's handgun or a speed loader for Claire's. That's four names, but you need six.Īlthough the other two desks are missing nameplates, the missing initials are easy to guess. Enter NED on the left lock and MRG on the right. Marvin and Rita are on the right and David and Edward are on the left. Take a look at the nameplates on the desks to either side of Leon's desk. The note on the desk says that Leon needs to learn his coworkers' names - specifically, the initials of their first names. The desk in the 1F west office is locked by two locks, each with a three-letter combination. Nab it, then jog back to the safety deposit room and claim your desperately needed reward. Use it on the spade door in the 2F waiting room, then hang an immediate left and pop into the art room.Īhead and slightly to the right, the weapons locker keycard will be under an old-school banker's lamp. The safety deposit room weapons locker that it unlocks has a shotgun for Leon and a grenade launcher for Claire, so it'll be worth your effort.įirst, you'll need the spade key, which can be found on a desk next to a mannequin on the third floor of the police station. The weapons locker keycard isn't a story item, so it's easily missable. Resident Evil 2 Codes, Combos, and Keycards 1F Weapons Locker Keycard Below is a quick guide to every safe and locker combination you'll need in Resident Evil 2, including those for Leon's desk and the portable safe.
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